VILABS

Museum Wahanarata Bersama Vilabs Hadirkan Teknologi Virtual Experience untuk Wisatawan

January 21, 2025 16  Views 3 minutes read News Museum Wahanarata Bersama Vilabs Hadirkan Teknologi Virtual Experience untuk Wisatawan Museum Wahanarata Keraton Yogyakarta baru saja dibuka kembali setelah proses renovasi dan konservasi. Pembukaan ini menandai hadirnya berbagai inovasi, termasuk penerapan teknologi virtual experience yang pertama kali diterapkan di museum-museum Keraton Yogyakarta. Teknologi ini bertujuan untuk […]

Kolaborasi Vilabs dan Pemkab Kulon Progo Ciptakan Wisata Ramah Difabel

January 21, 2025 19  Views 3 minutes read News Kolaborasi Vilabs dan Pemkab Kulon Progo Ciptakan Wisata Ramah Difabel Pemerintah Kabupaten Kulon Progo, DIY, meluncurkan program wisata ramah difabel bernama Laku Wirasa, yang bertujuan menyediakan layanan wisata bagi penyandang disabilitas. Program ini mengharuskan pemandu wisata menguasai bahasa isyarat dan memperkenalkan layanan Virtual Reality (VR) untuk […]

Asyiknya Menjelajahi Teknologi Canggih di GIK UGM bersama PT ViLabs

January 21, 2025 17  Views 3 minutes read News Asyiknya Menjelajahi Teknologi Canggih di GIK UGM bersama PT ViLabs Yogyakarta – Dalam acara GIFTS 2024, PT ViLabs Teknologi Indonesia membuka tenant di Gedung Inovasi Kreatif (GIK) UGM. Tenant ini menawarkan pengalaman langsung menggunakan teknologi AR, VR, dan mixed reality. Pengunjung dapat mencoba simulasi menjadi dokter […]

VR 360 Laku Wirasa

VR 360 Laku Wirasa Study Case About VR 360 Laku Wirasa is a Virtual Reality-based application that allows visitors, especially those with disabilities, to experience the beauty and thrill of extreme tourist villages in Kulon Progo. This program was developed by Joko Mursito, S.Sn., M.A, Head of Kulon Progo Tourism Office, in collaboration with PT […]

Catch & Run Games

Catch & Run Games Study Case About Catch & Run Games is a sensor-based body tracking technology game designed to enhance learning experiences about horses and the history of carriages. The game involves body movements, where players race and catch horse feed, with their movements tracked using body sensor technology. This project was developed for […]

Come To Life

Come To Life Study Case About Come To Life is an Augmented Reality-based educational attraction that allows students to color drawings, which then appear as 3D avatars on a big screen. It provides an engaging and fun learning experience, enabling students to see their artwork come to life in 3D format. This project was developed […]

AR Photo Booth

AR Photo Booth Study Case About AR Photo Booth is an Augmented Reality-based application that enables visitors to take virtual photos with 3D avatars. This application was developed to enhance interactive experiences in various tourist attractions, such as museums, allowing visitors to take photos and instantly share their digital images on social media. Developed by […]

AI Doctor

AI Doctor Study Case About AI Hologram for Interpersonal Healthcare Training is an innovative tool designed to improve clinical communication skills. This program allows students and medical professionals to interact with 3D patient avatars that can communicate, creating a more realistic and interactive educational experience. Developed by dr. Lailatul Muqmiroh, Sp.Rad(K), from Universitas Airlangga, in […]

VR Hemodialysis

VR Hemodialysis Study Case About VR Hemodialysis Training was developed by M. Syamsul Arif SN, SKep, Ns, MKes, from Poltekkes Kemenkes Semarang, in collaboration with PT Vilabs Teknologi Indonesia. This training program provides an interactive experience that allows healthcare workers to learn hemodialysis techniques and procedures, as well as patient handling, in a safer and […]

VR Ventilator

VR Ventilator Study Case About VR Ventilator Training was developed by M. Syamsul Arif SN, SKep, Ns, MKes, from Poltekkes Kemenkes Semarang, in collaboration with PT Vilabs Teknologi Indonesia. This simulation helps healthcare workers and students understand how to use ventilators in emergency situations. Users can practice responding to critical alerts and managing ventilators efficiently, […]